Poe compare
Two Handed Damage, Area of Effect Radius
Old
- 5% increased Radius of Area Skills
- 14% increased Damage with Two Handed Weapons
New
- 10% increased Area of Effect of Area Skills
- 14% increased Damage with Two Handed Weapons
Headsman
Old
- 50% reduced Reflected Physical Damage taken
- 20% more Damage if you've Killed Recently
- 15% increased Radius of Area Skills if you've Killed Recently
New
- 50% reduced Reflected Physical Damage taken
- 20% more Damage if you've Killed Recently
- 15% increased Area of Effect of Area Skills if you've Killed Recently
Impact
Old
- Single-target Melee attacks deal Splash Damage to surrounding targets
- 50% less Damage to surrounding targets
- 10% increased Radius of Area Skills
New
- Single-target Melee attacks deal Splash Damage to surrounding targets
- 50% less Damage to surrounding targets
- 20% increased Area of Effect of Area Skills
Claws of the Pride
Old
- 15% increased Physical Damage with Claws
- 8% increased Attack Speed with Claws
- 15% increased Life Leeched per second
- 15% increased Mana Leeched per second
New
- 16% increased Physical Damage with Claws
- 20% increased Accuracy Rating with Claws
- 40% increased Critical Strike Chance with Claws
- +20% to Critical Strike Multiplier with Claws
Claw Damage and Life Leech Rate
Old
- 8% increased Physical Damage with Claws
- 10% increased Life Leeched per second
New
- 8% increased Physical Damage with Claws
- 3% increased Attack Speed with Claws
Claw Damage and Attack Speed
Old
- 6% increased Physical Damage with Claws
- 2% increased Attack Speed with Claws
New
- 8% increased Physical Damage with Claws
- 3% increased Attack Speed with Claws
Endless Munitions
Old
- +200 to Accuracy Rating
- 20% increased Radius of Area Skills
- Skills fire an additional Projectile
New
- +200 to Accuracy Rating
- 50% increased Area of Effect of Area Skills
- Skills fire an additional Projectile
Totem Life and Elemental Resistances
Old
- 10% increased Totem Life
- Totems gain +8% to all Elemental Resistances
New
- 10% increased Totem Life
- Totems gain +16% to all Elemental Resistances
Ironwood
Old
- 20% increased Totem Damage
- Totems gain +8% to all Elemental Resistances
- Totems have 8% additional Physical Damage Reduction
New
- 25% increased Totem Damage
- Totems gain +16% to all Elemental Resistances
- Totems have 10% additional Physical Damage Reduction
Totem Damage, Attack and Cast Speed
Old
- 8% increased Totem Damage
- Spells Cast by Totems have 3% increased Cast Speed
- Attacks used by Totems have 5% increased Attack Speed
New
- 10% increased Totem Damage
- Spells Cast by Totems have 3% increased Cast Speed
- Attacks used by Totems have 5% increased Attack Speed
Leadership
Old
- 30% increased Radius of Aura Skills
- 6% increased effect of Non-Curse Auras you Cast
New
- 50% increased Area of Effect of Aura Skills
- 6% increased effect of Non-Curse Auras you Cast
Celerity
Old
- 24% increased Evasion Rating
- 3% increased Movement Speed
New
- 24% increased Evasion Rating
- 3% increased Movement Speed
- 5% increased Attack and Cast Speed
Aura Area of Effect
Old
- 12% increased Radius of Aura Skills
New
- 20% increased Area of Effect of Aura Skills
Champion of the Cause
Old
- 12% increased Radius of Aura Skills
- 4% reduced Mana Reserved
- 6% increased effect of Non-Curse Auras you Cast
New
- 20% increased Area of Effect of Aura Skills
- 4% reduced Mana Reserved
- 6% increased effect of Non-Curse Auras you Cast
Bone Breaker
Old
- 30% increased Physical Damage with Maces
- 40% increased Stun Duration on Enemies
- 5% increased Radius of Area Skills
New
- 30% increased Physical Damage with Maces
- 40% increased Stun Duration on Enemies
- 8% increased Area of Effect of Area Skills
Totem Damage
Old
- 10% increased Totem Damage
New
- 14% increased Totem Damage
Totem Attack, Cast Speed and Damage
Old
- 8% increased Totem Damage
- Spells Cast by Totems have 2% increased Cast Speed
- Attacks used by Totems have 3% increased Attack Speed
New
- 10% increased Totem Damage
- Spells Cast by Totems have 3% increased Cast Speed
- Attacks used by Totems have 5% increased Attack Speed
Ancestral Bond
Old
- You can't deal Damage with your Skills yourself
- Can have up to 1 additional Totem summoned at a time
New
- You can't deal Damage with Skills yourself
- Can have up to 1 additional Totem summoned at a time
Totem Life and Resistances
Old
- 15% increased Totem Life
- Totems gain +5% to all Elemental Resistances
New
- 15% increased Totem Life
- Totems gain +10% to all Elemental Resistances
Shade Form
Old
- +500 to Evasion Rating
- +250 to maximum Energy Shield
- 20% increased Attack and Cast Speed if Energy
Shield Recharge has started Recently
- 20% more chance to Evade Attacks while not on full Energy Shield
New
- +500 to Evasion Rating
- +250 to maximum Energy Shield
- 20% increased Attack and Cast Speed if Energy
- Shield Recharge has started Recently
- 20% more chance to Evade Attacks while not on full Energy Shield
Weave the Arcane
Old
- 25% increased maximum Mana
- 50% increased Mana Regeneration Rate
- 20% chance to Recover 10% of Maximum Mana when you use a Skill
New
- 25% increased maximum Mana
- 50% increased Mana Regeneration Rate
- 20% chance to Recover 10% of Maximum Mana when you use a Skill
- 8% reduced Damage Taken for 4 seconds after spending 200 Mana
Totem Critical Strike Multiplier
Old
- +18% to Critical Strike Multiplier with Totem Skills
New
- +20% to Critical Strike Multiplier with Totem Skills
Totem Critical Strike Multiplier
Old
- +18% to Critical Strike Multiplier with Totem Skills
New
- +20% to Critical Strike Multiplier with Totem Skills
Shaman's Dominion
Old
- 100% increased Global Critical Strike Chance if you've Summoned a Totem Recently
- +18% to Critical Strike Multiplier with Totem Skills
New
- 100% increased Global Critical Strike Chance if you've Summoned a Totem Recently
- +20% to Critical Strike Multiplier with Totem Skills
Totem Damage and Critical Strike Chance
Old
- 8% increased Totem Damage
- 10% increased Critical Strike Chance with Totem Skills
New
- 10% increased Totem Damage
- 15% increased Critical Strike Chance with Totem Skills
Totem Critical Strike Chance
Old
- 20% increased Critical Strike Chance with Totem Skills
New
- 25% increased Critical Strike Chance with Totem Skills
Bow Damage and Attack Speed
Old
- 6% increased Physical Damage with Bows
- 3% increased Attack Speed with Bows
New
- 6% increased Damage with Bows
- 3% increased Attack Speed with Bows
Aspect of the Eagle
Old
- 20% increased Physical Damage with Bows
- 20% increased Accuracy Rating
- +10 to maximum Life
- 4% increased Movement Speed
New
- 20% increased Damage with Bows
- 20% increased Accuracy Rating
- +10 to maximum Life
- 4% increased Movement Speed
Smashing Strikes
Old
- 20% increased Physical Damage with Staves
- 10% chance to gain an Endurance Charge on Melee Critical Strike
- 30% increased Global Critical Strike Chance while wielding a Staff
New
- 30% increased Physical Damage with Staves
- 10% chance to gain an Endurance Charge on Melee Critical Strike
Staff Critical Strike Chance and Damage
Old
- 10% increased Physical Damage with Staves
- 20% increased Global Critical Strike Chance while wielding a Staff
New
- 30% increased Global Critical Strike Chance while wielding a Staff
Staff Critical Strike Chance and Damage
Old
- 10% increased Physical Damage with Staves
- 20% increased Global Critical Strike Chance while wielding a Staff
New
- 30% increased Global Critical Strike Chance while wielding a Staff
Sword Attack Speed
Old
- 4% increased Attack Speed with Swords
New
- 4% increased Attack Speed with Swords
- 10% increased Life Leeched per second
Sword Attack Speed
Old
- 4% increased Attack Speed with Swords
New
- 4% increased Attack Speed with Swords
- 10% increased Life Leeched per second
Blade of Cunning
Old
- 22% increased Physical Damage with Swords
- 8% increased Attack Speed with Swords
- 12% increased Life Leeched per second
New
- 22% increased Physical Damage with Swords
- 8% increased Attack Speed with Swords
- 0.4% of Physical Attack Damage Leeched as Life
Sword Damage and Life Leech
Old
- 8% increased Physical Damage with Swords
- 0.2% of Physical Attack Damage Leeched as Life
New
- 10% increased Physical Damage with Swords
Soul Raker
Old
- 18% increased Physical Damage with Claws
- 1.2% of Physical Damage Dealt with Claws Leeched as Life
- 0.8% of Physical Damage Dealt with Claws Leeched as Mana
New
- 20% increased Physical Damage with Claws
- 1.2% of Attack Damage Leeched as Life
- 0.8% of Attack Damage Leeched as Mana
- 50% increased Life Leeched per second
Claws of the Magpie
Old
- 12% increased Physical Damage with Claws
- 10% increased Attack Speed with Claws
- 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
New
- 20% increased Physical Damage with Claws
- 15% increased Attack Speed with Claws
- 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Claw Critical Strike Chance and Multiplier
Old
- 25% increased Critical Strike Chance with Claws
- +12% to Critical Strike Multiplier with Claws
New
- 20% increased Critical Strike Chance with Claws
- +15% to Critical Strike Multiplier with Claws
Claw Damage
Old
- 15% increased Physical Damage with Claws
- 10% increased Life Leeched per second
New
- 8% increased Physical Damage with Claws
- 4% increased Attack Speed with Claws
Claw Damage and Attack Speed
Old
- 6% increased Physical Damage with Claws
- 4% increased Attack Speed with Claws
New
- 12% increased Physical Damage with Claws
- 15% increased Life Leeched per second
Claw Critical Strike Chance and Multiplier
Old
- 25% increased Critical Strike Chance with Claws
- +12% to Critical Strike Multiplier with Claws
New
- 20% increased Critical Strike Chance with Claws
- +15% to Critical Strike Multiplier with Claws
Claw Damage
Old
- 15% increased Physical Damage with Claws
- 10% increased Life Leeched per second
New
- 8% increased Physical Damage with Claws
- 4% increased Attack Speed with Claws
Claw Damage
Old
- 15% increased Physical Damage with Claws
- 10% increased Life Leeched per second
New
- 8% increased Physical Damage with Claws
- 4% increased Attack Speed with Claws
Claw Damage and Attack Speed
Old
- 6% increased Physical Damage with Claws
- 4% increased Attack Speed with Claws
New
- 12% increased Physical Damage with Claws
- 15% increased Endurance, Frenzy and Power Charge Duration
Claw Damage and Attack Speed
Old
- 6% increased Physical Damage with Claws
- 4% increased Attack Speed with Claws
New
- 20% increased Critical Strike Chance with Claws
- +15% to Critical Strike Multiplier with Claws
Blood Drinker
Old
- 8% increased maximum Life
- 0.4% of Physical Attack Damage Leeched as Life
New
- 8% increased maximum Life
- 0.4% of Attack Damage Leeched as Life
Berserker
Old
- 5% increased Damage taken
- 25% increased Attack and Cast Speed if you've taken a Savage
Hit Recently
- 10% more Damage
- 1% of Damage Leeched as Life if you've Killed Recently
New
- 5% increased Damage taken
- 25% increased Attack and Cast Speed if you've taken a Savage
- Hit Recently
- 10% more Damage
- 1% of Damage Leeched as Life if you've Killed Recently
Razor's Edge
Old
- 20% increased Physical Damage with Swords
- 20% increased Accuracy Rating with Swords
- Melee Attacks have 5% chance to cause Bleeding
New
- 30% increased Physical Damage with Swords
- Melee Attacks have 15% chance to cause Bleeding
- +1 to Melee Weapon and Unarmed range
Blade Master
Old
- 22% increased Physical Damage with Swords
- 8% increased Attack Speed with Swords
- 12% increased Accuracy Rating with Swords
New
- 25% increased Physical Damage with Swords
- 10% increased Attack Speed with Swords
- +200 to Accuracy Rating with Swords
Sword Damage and Attack Speed
Old
- 6% increased Physical Damage with Swords
- 4% increased Attack Speed with Swords
New
- 10% increased Physical Damage with Swords
- 4% increased Attack Speed with Swords
Sword Damage and Attack Speed
Old
- 6% increased Physical Damage with Swords
- 4% increased Attack Speed with Swords
New
- 10% increased Physical Damage with Swords
- 4% increased Attack Speed with Swords
Critical Strike Chance and Multiplier
Old
- 15% increased Critical Strike Chance
- +15% to Critical Strike Multiplier
New
- +15% to Critical Strike Multiplier
- 15% increased Critical Strike Chance
Critical Strike Chance and Multiplier
Old
- 15% increased Critical Strike Chance
- +15% to Critical Strike Multiplier
New
- +15% to Critical Strike Multiplier
- 15% increased Critical Strike Chance
Toxic Delivery
Old
- 10% reduced Damage taken from Damage Over Time
- 20% of Physical Damage gained as Extra Chaos Damage against
Bleeding Enemies
- Poison you inflict with Critical Strikes deals 100% more Damage
- Bleeding you inflict on Maimed Enemies deals 100% more Damage
New
- 10% reduced Damage taken from Damage Over Time
- 20% of Physical Damage gained as Extra Chaos Damage against
- Bleeding Enemies
- Poison you inflict with Critical Strikes deals 100% more Damage
- Bleeding you inflict on Maimed Enemies deals 100% more Damage
Sword Damage and Attack Speed
Old
- 6% increased Physical Damage with Swords
- 4% increased Attack Speed with Swords
New
- 8% increased Physical Damage with Swords
- 4% increased Attack Speed with Swords
Sword Damage and Attack Speed
Old
- 6% increased Physical Damage with Swords
- 4% increased Attack Speed with Swords
New
- 8% increased Physical Damage with Swords
- 4% increased Attack Speed with Swords
Brutal Blade
Old
- 16% increased Physical Damage with Swords
- 8% increased Attack Speed with Swords
- +20 to Strength
New
- 4% additional Block Chance while Dual Wielding or holding a Shield
- 20% increased Physical Damage with Swords
- 8% increased Attack Speed with Swords
- +20 to Strength
Sword Damage and Attack Speed
Old
- 6% increased Physical Damage with Swords
- 4% increased Attack Speed with Swords
New
- 8% increased Physical Damage with Swords
- 4% increased Attack Speed with Swords
Sword Critical Strike Chance
Old
- 25% increased Critical Strike Chance with Swords
New
- 10% increased Physical Damage with Swords
- 20% increased Critical Strike Chance with Swords
Sword Critical Strike Multiplier
Old
- +25% to Critical Strike Multiplier with Swords
New
- 25% increased Critical Strike Chance with Swords
- +12% to Critical Strike Multiplier with Swords
Sword Critical Strike Multiplier
Old
- +25% to Critical Strike Multiplier with Swords
New
- 25% increased Critical Strike Chance with Swords
- +12% to Critical Strike Multiplier with Swords
Ramako, Sun's Light
Old
- 0.5% of maximum Life Regenerated per second per Endurance Charge
- Cannot be Ignited
- When you or your Totems Kill a Burning Enemy, 20% chance for you
and your Totems to each gain an Endurance Charge
New
- 0.5% of maximum Life Regenerated per second per Endurance Charge
- Cannot be Ignited
- When you or your Totems Kill a Burning Enemy, 20% chance for you
- and your Totems to each gain an Endurance Charge
Tukohama, War's Herald
Old
- Totems are Immune to Fire Damage
- Totems have 50% of your Armour
- Skills used by Totems have a 20% chance to Taunt on Hit
- Totems Reflect 8% of their maximum Life as Fire Damage to
nearby Enemies when Hit
New
- Totems are Immune to Fire Damage
- Totems have 50% of your Armour
- Skills used by Totems have a 20% chance to Taunt on Hit
- Totems Reflect 8% of their maximum Life as Fire Damage to
- nearby Enemies when Hit
From the Shadows
Old
- 15% increased Physical Damage with Daggers
- 20% increased Accuracy Rating with Daggers
- 40% increased Critical Strike Chance with Daggers
New
- 16% increased Physical Damage with Daggers
- 20% increased Accuracy Rating with Daggers
- 60% increased Critical Strike Chance with Daggers
Unwavering Stance
Old
- Cannot Evade enemy Attacks
Cannot be Stunned
New
- Cannot Evade enemy Attacks
- Cannot be Stunned
Armour
Old
New
- 8% increased Armour
- +5% to all Elemental Resistances
Soul of Steel
Old
- 30% increased Armour
- +4% to all Elemental Resistances
- 4% additional Physical Damage Reduction
New
- 30% increased Armour
- +5% to all Elemental Resistances
- 4% additional Physical Damage Reduction
Righteous Providence
Old
- 100% increased Critical Strike Chance against Enemies that are affected
by no Elemental Status Ailments
- +45% to Critical Strike Multiplier against Enemies that are affected
by Elemental Status Ailments
New
- 100% increased Critical Strike Chance against Enemies that are affected
- by no Elemental Status Ailments
- +45% to Critical Strike Multiplier against Enemies that are affected
- by Elemental Status Ailments
Veteran Bowyer
Old
- Gain 10% of Physical Damage as Extra Damage of a random Element
- Damage Penetrates 10% Elemental Resistances
- Enemies you Kill that are affected by Elemental Status Ailments
grant 100% increased Flask Charges
New
- Gain 10% of Physical Damage as Extra Damage of a random Element
- Damage Penetrates 10% Elemental Resistances
- Enemies you Kill that are affected by Elemental Status Ailments
- grant 100% increased Flask Charges
Master Surgeon
Old
- 30% increased Life Recovery from Flasks
- Remove Bleeding on Flask use
- 10% chance for Flasks to gain a Charge when you deal a Critical Strike
New
- 30% increased Life Recovery from Flasks
- Remove Bleeding on Flask use
- Gain a Flask Charge when you deal a Critical Strike
Wand Attack Speed and Accuracy
Old
- 4% increased Attack Speed with Wands
- 10% increased Accuracy Rating with Wands
New
- 5% increased Attack Speed with Wands
- 15% increased Accuracy Rating with Wands
Wand Attack Speed and Accuracy
Old
- 4% increased Attack Speed with Wands
- 10% increased Accuracy Rating with Wands
New
- 5% increased Attack Speed with Wands
- 15% increased Accuracy Rating with Wands
Wand Attack Speed and Accuracy
Old
- 4% increased Attack Speed with Wands
- 10% increased Accuracy Rating with Wands
New
- 5% increased Attack Speed with Wands
- 15% increased Accuracy Rating with Wands
Assassination
Old
- 30% increased Critical Strike Chance
- +45% to Critical Strike Multiplier
New
- +45% to Critical Strike Multiplier
- 30% increased Critical Strike Chance
Area of Effect Radius
Old
- 5% increased Radius of Area Skills
New
- 8% increased Area of Effect of Area Skills
Area of Effect Radius
Old
- 5% increased Radius of Area Skills
New
- 8% increased Area of Effect of Area Skills
Elemental Overload
Old
- 40% more Elemental Damage if you've Crit in the past 8 seconds
No Critical Strike Multiplier
New
- 40% more Elemental Damage if you've Crit in the past 8 seconds
- No Critical Strike Multiplier
Ash, Frost and Storm
Old
- 16% increased Elemental Damage
New
- 16% increased Elemental Damage
- 10% reduced Reflected Elemental Damage taken
Aura Area of Effect
Old
- 12% increased Radius of Aura Skills
New
- 20% increased Area of Effect of Aura Skills
Gratuitous Violence
Old
- Attacks have 25% chance to cause Bleeding
- 30% increased Damage against Bleeding Enemies
- Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
New
- Attacks have 25% chance to cause Bleeding
- 30% increased Damage against Bleeding Enemies
- Bleeding Enemies you Kill Explode, dealing 10% of
- their Maximum Life as Physical Damage
Master of Force
Old
- 16% increased Physical Damage
New
- 16% increased Physical Damage
- 10% reduced Reflected Physical Damage taken
Totem Life and Physical Damage Reduction
Old
- 10% increased Totem Life
- Totems have 8% additional Physical Damage Reduction
New
- 10% increased Totem Life
- Totems have 10% additional Physical Damage Reduction
Totem Attack and Cast Speed
Old
- Spells Cast by Totems have 4% increased Cast Speed
- Attacks used by Totems have 6% increased Attack Speed
New
- Spells Cast by Totems have 5% increased Cast Speed
- Attacks used by Totems have 8% increased Attack Speed
Totem Damage, Attack and Cast Speed
Old
- 8% increased Totem Damage
- Spells Cast by Totems have 2% increased Cast Speed
- Attacks used by Totems have 3% increased Attack Speed
New
- 10% increased Totem Damage
- Spells Cast by Totems have 3% increased Cast Speed
- Attacks used by Totems have 5% increased Attack Speed
Totem Damage
Old
- 12% increased Totem Damage
New
- 14% increased Totem Damage
Totem Life and Elemental Resistances
Old
- 10% increased Totem Life
- Totems gain +8% to all Elemental Resistances
New
- 10% increased Totem Life
- Totems gain +16% to all Elemental Resistances
Axe Damage and Attack Speed
Old
- 6% increased Physical Damage with Axes
- 2% increased Attack Speed with Axes
New
- 8% increased Physical Damage with Axes
- 3% increased Attack Speed with Axes
Hatchet Master
Old
- 16% increased Physical Damage with Axes
- 8% increased Attack Speed with Axes
- 10% increased Evasion Rating
New
- 20% increased Physical Damage with Axes
- 8% increased Attack Speed with Axes
- 20% increased Evasion Rating
Axe Damage and Attack Speed
Old
- 6% increased Physical Damage with Axes
- 2% increased Attack Speed with Axes
New
- 8% increased Physical Damage with Axes
- 3% increased Attack Speed with Axes
Liege of the Primordial
Old
- 40% increased Damage of each Damage Type for which you
have a matching Golem
- Your Elemental Golems are Immune to Elemental Damage
- 100% increased Effect of Buffs granted by your Elemental Golems
- +1 to Maximum number of Golems
New
- 40% increased Damage of each Damage Type for which you
- have a matching Golem
- Your Elemental Golems are Immune to Elemental Damage
- 100% increased Effect of Buffs granted by your Elemental Golems
- Can Summon up to 1 additional Golem at a time
Pendulum of Destruction
Old
- Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds
- Every 10 seconds, gain 25% increased Radius of Area Skills for 4 seconds
New
- Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds
- Every 10 seconds, gain 25% increased Area of Effect of Area Skills for 4 seconds
Beacon of Ruin
Old
- Elemental Status Effects caused by your Skills spread to other nearby Enemies
Radius: 12
New
- Elemental Status Effects caused by your Skills spread to other nearby Enemies
- Radius: 12
Shaper of Desolation
Old
New
- Every 14 seconds:
- Gain Chilling Conflux for 4 seconds
- Gain Shocking Conflux for 4 seconds
- Gain Igniting Conflux for 4 seconds
- Gain Chilling, Shocking and Igniting Conflux for 2 seconds
Mastermind of Discord
Old
- Damage Penetrates 25% Cold Resistance if you've
used a Fire Skill in the past 10 seconds
- Damage Penetrates 25% Lightning Resistance if you've
used a Cold Skill in the past 10 seconds
- Damage Penetrates 25% Fire Resistance if you've
used a Lightning Skill in the past 10 seconds
New
- Damage Penetrates 25% Cold Resistance if you've
- used a Fire Skill in the past 10 seconds
- Damage Penetrates 25% Lightning Resistance if you've
- used a Cold Skill in the past 10 seconds
- Damage Penetrates 25% Fire Resistance if you've
- used a Lightning Skill in the past 10 seconds
Trap Damage and Trigger Radius
Old
- 12% increased Trap Damage
- 10% increased Trap Trigger Radius
New
- 12% increased Trap Damage
- 20% increased Trap Trigger Area of Effect
Master Sapper
Old
- 30% increased Trap Damage
- 10% increased Trap Trigger Radius
- Can have up to 2 additional Traps placed at a time
- 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
New
- 30% increased Trap Damage
- 20% increased Trap Trigger Area of Effect
- Can have up to 2 additional Traps placed at a time
- 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Trap Damage and Trigger Radius
Old
- 12% increased Trap Damage
- 10% increased Trap Trigger Radius
New
- 12% increased Trap Damage
- 20% increased Trap Trigger Area of Effect
Totemic Zeal
Old
- 30% increased Totem Placement speed
- Spells Cast by Totems have 5% increased Cast Speed
- Attacks used by Totems have 8% increased Attack Speed
New
- 30% increased Totem Placement speed
- Spells Cast by Totems have 6% increased Cast Speed
- Attacks used by Totems have 10% increased Attack Speed
Chain Reaction
Old
- 20% increased Trap Damage
- 40% increased Cooldown Recovery Speed for throwing Traps
- 10% increased Area of Effect radius for Traps
- When your Traps Trigger, your nearby Traps also Trigger
New
- 20% increased Trap Damage
- 40% increased Cooldown Recovery Speed for throwing Traps
- 20% increased Area of Effect for Traps
- When your Traps Trigger, your nearby Traps also Trigger
Bomb Specialist
Old
- Can have up to 2 additional Remote Mines placed at a time
- You gain 8% increased Damage for each Trap
- You gain 4% increased Area of Effect for each Mine
- 10% Chance for Traps to Trigger an additional time
New
- Can have up to 2 additional Remote Mines placed at a time
- You gain 8% increased Damage for each Trap
- You gain 8% increased Area of Effect for each Mine
- 10% Chance for Traps to Trigger an additional time
Evasion, Attack Speed
Old
- 5% increased Attack Speed
- 15% increased Evasion Rating
New
- 15% increased Evasion Rating
- 20% increased Onslaught duration
Avatar of the Veil
Old
- 20% increased Elemental Damage
- 20% increased Movement Speed while Phasing
- Immune to Elemental Status Ailments while Phasing
- 10% chance to Dodge Spell Damage while Phasing
New
- 40% increased Elemental Damage
- 20% increased Movement Speed while Phasing
- Immune to Elemental Status Ailments while Phasing
- 10% chance to Dodge Spell Damage while Phasing
Avatar of the Chase
Old
- 50% increased Onslaught Effect
- 20% increased Attack Damage during Onslaught
- 25% more chance to Evade Melee Attacks during Onslaught
- 15% more chance to Evade Projectile Attacks during Onslaught
New
- 100% increased Onslaught Effect
- 20% increased Attack Damage during Onslaught
- 25% more chance to Evade Melee Attacks during Onslaught
- 15% more chance to Evade Projectile Attacks during Onslaught
Rapid Assault
Old
- 20% increased Attack Damage
- 20% chance to gain Onslaught for 3 seconds on Kill
New
- 20% increased Attack Damage
- Gain Onslaught for 3 seconds on Kill
Way of the Poacher
Old
- 10% increased Attack Speed
- 15% chance to gain a Frenzy Charge on Kill
New
- 10% increased Attack Speed
- 20% chance to gain a Frenzy Charge on Kill
- 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
Evasion, Attack Speed
Old
- 5% increased Attack Speed
- 15% increased Evasion Rating
New
- 15% increased Evasion Rating
- 20% increased Onslaught duration
Quartz Infusion
Old
- 6% chance to Dodge Attacks
- You have Phasing while at maximum Frenzy Charges
- You have Phasing while you have Onslaught
- 20% chance to gain Phasing for 3 seconds on Kill
New
- 6% chance to Dodge Attacks
- You have Phasing while at maximum Frenzy Charges
- You have Phasing while you have Onslaught
- Gain Phasing for 3 seconds on Kill
Claws of the Falcon
Old
- 18% increased Physical Damage with Claws
- 10% increased Accuracy Rating with Claws
- 40% increased Critical Strike Chance with Claws
New
- 18% increased Physical Damage with Claws
- 20% increased Accuracy Rating with Claws
- 50% increased Critical Strike Chance with Claws
Claw Damage and Critical Strike Chance
Old
- 10% increased Physical Damage with Claws
- 15% increased Critical Strike Chance with Claws
New
- 10% increased Physical Damage with Claws
- 20% increased Critical Strike Chance with Claws
Claw Damage and Critical Strike Chance
Old
- 10% increased Physical Damage with Claws
- 15% increased Critical Strike Chance with Claws
New
- 10% increased Physical Damage with Claws
- 20% increased Critical Strike Chance with Claws
Elementalist
Old
- 4% reduced Elemental Damage taken
- Damage Penetrates 5% of Enemy Elemental Resistances
- Gain Elemental Conflux for 4 seconds when you Kill a Rare or Unique Enemy
- 30% increased Damage of each Damage Type for which you
have a matching Golem
New
- 4% reduced Elemental Damage taken
- Damage Penetrates 5% of Enemy Elemental Resistances
- Gain Elemental Conflux for 4 seconds when you Kill a Rare or Unique Enemy
- 30% increased Damage of each Damage Type for which you
- have a matching Golem
Resolute Technique
Old
- Your hits can't be Evaded
Never deal Critical Strikes
New
- Your hits can't be Evaded
- Never deal Critical Strikes
Prism Weave
Old
- 6% increased Attack Speed with Wands
- 20% increased Elemental Damage with Wands
New
- 6% increased Attack Speed with Wands
- 30% increased Elemental Damage with Wands
Augury of Penitence
Old
- Nearby Enemies deal 8% less Elemental Damage
- Nearby Enemies Take 16% increased Elemental Damage
New
- Nearby Enemies Take 16% increased Elemental Damage
- Nearby Enemies deal 8% less Elemental Damage
Explosive Impact
Old
- 25% increased Fire Damage
- 5% increased Radius of Area Skills
New
- 25% increased Fire Damage
- 8% increased Area of Effect of Area Skills
Amplify
Old
- 5% increased Radius of Area Skills
- 20% increased Area Damage
New
- 10% increased Area of Effect of Area Skills
- 20% increased Area Damage
Area of Effect Radius
Old
- 5% increased Radius of Area Skills
New
- 8% increased Area of Effect of Area Skills
Area of Effect Radius
Old
- 5% increased Radius of Area Skills
New
- 8% increased Area of Effect of Area Skills
Mind Drinker
Old
- +15 to maximum Mana
- 16% increased maximum Mana
- 0.4% of Physical Attack Damage Leeched as Mana
New
- +15 to maximum Mana
- 16% increased maximum Mana
- 0.4% of Attack Damage Leeched as Mana
Guardian
Old
- 3% additional Block Chance
- Every 5 seconds, remove Curses and Elemental Status Ailments from you
- You and Allies have 12% increased Attack and Cast Speed while affected
by Auras you Cast
- You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
New
- 3% additional Block Chance
- Every 5 seconds, remove Curses and Elemental Status Ailments from you
- You and Allies have 12% increased Attack and Cast Speed while affected
- by Auras you Cast
- You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Unrelenting
Old
- 6% increased Damage per Endurance Charge
- 8% reduced Elemental Damage taken while at Maximum Endurance Charges
- 30% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
New
- 6% increased Damage per Endurance Charge
- 8% reduced Elemental Damage taken while at Maximum Endurance Charges
- 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
High Explosives
Old
- 10% increased Trap Trigger Radius
- 10% increased Mine Detonation Radius
- Trap Damage Penetrates 10% Elemental Resistances
- Mine Damage Penetrates 10% Elemental Resistances
New
- 20% increased Trap Trigger Area of Effect
- 20% increased Mine Detonation Area of Effect
- Trap Damage Penetrates 10% Elemental Resistances
- Mine Damage Penetrates 10% Elemental Resistances
Trap Trigger Radius and Mine Detonation Radius
Old
- 10% increased Trap Trigger Radius
- 10% increased Mine Detonation Radius
New
- 20% increased Trap Trigger Area of Effect
- 20% increased Mine Detonation Area of Effect
Trap Trigger Radius and Mine Detonation Radius
Old
- 10% increased Trap Trigger Radius
- 10% increased Mine Detonation Radius
New
- 20% increased Trap Trigger Area of Effect
- 20% increased Mine Detonation Area of Effect
Melee Critical Strike Chance
Old
- 30% increased Melee Critical Strike Chance
New
- 25% increased Melee Critical Strike Chance
- +10% to Melee Critical Strike Multiplier
Melee Critical Strike Chance
Old
- 30% increased Melee Critical Strike Chance
New
- 25% increased Melee Critical Strike Chance
- +10% to Melee Critical Strike Multiplier
Malediction
Old
- Enemies can have 1 additional Curse
- When you Kill an Enemy, for each Curse on that Enemy, gain 4%
of Non-Chaos Damage as extra Chaos Damage for 4 seconds
New
- Enemies can have 1 additional Curse
- When you Kill an Enemy, for each Curse on that Enemy, gain 4%
- of Non-Chaos Damage as extra Chaos Damage for 4 seconds
Wicked Ward
Old
- +100 to maximum Energy Shield
- Energy Shield Recharge is not interrupted by Damage if Recharge
began Recently
New
- +100 to maximum Energy Shield
- Energy Shield Recharge is not interrupted by Damage if Recharge
- began Recently
Vile Bastion
Old
- 0.5% of Energy Shield Regenerated per second for each
Enemy you've Killed Recently
- Cannot Be Stunned while on Full Energy Shield
New
- 0.5% of Energy Shield Regenerated per second for each
- Enemy you've Killed Recently
- Cannot Be Stunned while on Full Energy Shield
Volatile Mines
Old
- 30% increased Mine Damage
- 5% increased Radius of Area Skills
- Detonating Mines is Instant
New
- 30% increased Mine Damage
- 8% increased Area of Effect of Area Skills
- Detonating Mines is Instant
Deadeye
Old
- 30% chance of Projectiles Piercing
- Attacks have 15% chance to cause Bleeding
- Projectiles gain Damage as they travel further, dealing up
to 30% increased Damage to targets
- Skills fire an additional Projectile
New
- 30% chance of Projectiles Piercing
- Attacks have 15% chance to cause Bleeding
- Projectiles gain Damage as they travel further, dealing up
- to 30% increased Damage to targets
- Skills fire an additional Projectile
Area of Effect Radius
Old
- 5% increased Radius of Area Skills
New
- 8% increased Area of Effect of Area Skills
Area of Effect Radius
Old
- 5% increased Radius of Area Skills
New
- 8% increased Area of Effect of Area Skills
True Strike
Old
- 45% increased Critical Strike Chance
- +12% to Critical Strike Multiplier
New
- +12% to Critical Strike Multiplier
- 45% increased Critical Strike Chance
Trap Damage and Trigger Radius
Old
- 10% increased Trap Damage
- 10% increased Trap Trigger Radius
New
- 10% increased Trap Damage
- 20% increased Trap Trigger Area of Effect
Unstable Munitions
Old
- 24% increased Trap Damage
- 5% increased Radius of Area Skills
New
- 24% increased Trap Damage
- 8% increased Area of Effect of Area Skills
Expeditious Munitions
Old
- 15% increased Trap Damage
- 15% increased Trap Trigger Radius
- 15% increased Trap Throwing Speed
New
- 15% increased Trap Damage
- 30% increased Trap Trigger Area of Effect
- 15% increased Trap Throwing Speed
Trap Throwing Speed and Trigger Radius
Old
- 10% increased Trap Trigger Radius
- 6% increased Trap Throwing Speed
New
- 20% increased Trap Trigger Area of Effect
- 6% increased Trap Throwing Speed
Trap Throwing Speed and Trigger Radius
Old
- 10% increased Trap Trigger Radius
- 6% increased Trap Throwing Speed
New
- 20% increased Trap Trigger Area of Effect
- 6% increased Trap Throwing Speed
Revenge of the Hunted
Old
- 12% increased Physical Damage
- 18% increased Evasion Rating
- 4% increased maximum Life
New
- 12% increased Physical Damage
- 18% increased Evasion Rating
- 8% increased maximum Life
Hex Master
Old
- 80% increased Curse Duration
- 20% increased Radius of Curse Skills
- 5% increased Effect of your Curses
New
- 80% increased Curse Duration
- 40% increased Area of Effect of Curse Skills
- 5% increased Effect of your Curses
Blast Cascade
Old
- +30% to Critical Strike Multiplier with Traps
- +30% to Critical Strike Multiplier with Mines
- 15% chance to gain a Power Charge when your Trap is triggered by an Enemy
- 8% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
New
- +30% to Critical Strike Multiplier with Traps
- +30% to Critical Strike Multiplier with Mines
- 15% chance to gain a Power Charge when your Trap is triggered by an Enemy
- 15% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
Radiant Faith
Old
- Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
- Grants maximum Energy Shield equal to 15% of your Reserved Mana to
you and nearby Allies
New
- Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
- Grants maximum Energy Shield equal to 15% of your Reserved Mana to
- you and nearby Allies
Unwavering Faith
Old
- Auras you Cast grant +1% Physical Damage Reduction to you and Allies
- Auras you Cast grant 0.2% of Maximum Life Regenerated per second to
you and Allies
New
- Auras you Cast grant +1% Physical Damage Reduction to you and Allies
- Auras you Cast grant 0.2% of Maximum Life Regenerated per second to
- you and Allies
Aura Area of Effect
Old
- 12% increased Radius of Aura Skills
New
- 20% increased Area of Effect of Aura Skills
Blast Radius
Old
- 5% increased Radius of Area Skills
- 20% increased Area Damage
New
- 10% increased Area of Effect of Area Skills
- 20% increased Area Damage
Arrow Dancing
Old
- 40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks
New
- 40% more chance to Evade Projectile Attacks
- 20% less chance to Evade Melee Attacks
Totem Damage
Old
- 12% increased Totem Damage
New
- 14% increased Totem Damage
Shamanistic Fury
Old
- 24% increased Totem Damage
- 15% increased Totem Placement speed
New
- 30% increased Totem Damage
- 15% increased Totem Placement speed
Totem Damage
Old
- 12% increased Totem Damage
New
- 14% increased Totem Damage
Inquisitor
Old
- 20% increased Elemental Damage
- Take 8% reduced Elemental Damage while on Consecrated Ground
- 120% increased Critical Strike Chance against Enemies affected
by Elemental Status Ailments
- 20% chance to create Consecrated Ground on Kill, lasting 8 seconds
New
- 20% increased Elemental Damage
- Take 8% reduced Elemental Damage while on Consecrated Ground
- 120% increased Critical Strike Chance against Enemies affected
- by Elemental Status Ailments
- 20% chance to create Consecrated Ground on Kill, lasting 8 seconds
Avatar of Fire
Old
- 50% of Physical Damage Converted to Fire Damage
- 50% of Lightning Damage Converted to Fire Damage
- 50% of Cold Damage Converted to Fire Damage
- Deal no Non-Fire Damage
New
- 50% of Physical, Cold and Lightning Damage Converted to Fire Damage
- Deal no Non-Fire Damage
New nodes
Staff Block
- 2% additional Block Chance with Staves
Counterweight
- 60% increased Global Critical Strike Chance while wielding a Staff
- +30% to Global Critical Strike Multiplier while wielding a Staff
Mana
- 12% increased maximum Mana
Inspiration
- +100 to maximum Mana
- 40% increased maximum Mana
Mana
- 12% increased maximum Mana
Fire Damage and Cast Speed with Fire Skills
- 6% increased Fire Damage
- 4% increased Cast Speed with Fire Skills
Primeval Force
- 20% increased Elemental Damage with Weapons
- 10% reduced Reflected Elemental Damage taken
- Damage with Weapons Penetrates 5% Elemental Resistance
- 20% increased Elemental Damage while using a Flask
Weapon Elemental Damage
- 12% increased Elemental Damage with Weapons
Weapon Elemental Damage, Status Ailment Chance
- 10% increased Elemental Damage with Weapons
- 5% chance to Freeze, Shock and Ignite
Weapon Elemental Damage, Status Ailment Chance
- 10% increased Elemental Damage with Weapons
- 5% chance to Freeze, Shock and Ignite
Weapon Elemental Damage
- 12% increased Elemental Damage with Weapons
Weapon Elemental Damage
- 12% increased Elemental Damage with Weapons
Weapon Cold Damage
- 20% of Physical Damage Converted to Cold Damage
- 12% increased Cold Damage with Weapons
Winter Spirit
- 20% of Physical Damage Converted to Cold Damage
- 16% increased Cold Damage with Weapons